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VisionQuest (2026): Marvel Still Knows How to Make the Impossible Feel Human

Eleven years after his first appearance in Avengers: Age of Ultron, Marvel gives its most philosophical superhero an identity crisis, a difficult reunion with his family and a remarkably entertaining new argument with the robot who helped create him. A spoiler-filled look at all eight episodes, including the finale and both credits scenes.

Vision reads in a yellow armchair while Ultron stands behind him in a wood-panelled room distorted by digital glitches.
Vision and Ultron inhabit a peculiar kind of family home in Marvel Television’s VisionQuest (2026).

The first few episodes of VisionQuest had been sitting on my watchlist, so I caught up with them only a few days before the finale. By the time the eighth episode arrived on 11 November 2026, I had the rather pleasant advantage of being fully immersed in the story without having spent weeks forgetting the smaller connections. I finished the season still thinking about its characters, which is usually a better sign than simply being impressed by how much money was spent putting them on screen.

What struck me was how Marvel continues to make increasingly preposterous material feel surprisingly believable. This is a story about dead synthezoids, artificial intelligences inhabiting other artificial intelligences, a reincarnated child, memories separated from the people who lived them and a murderous machine with a taste for old television. It should collapse beneath the weight of its own mythology. Instead, the actors and writers keep returning us to recognisable concerns: who we are, what we owe our families and what it means to love someone when neither memory nor biology offers a straightforward answer.

I know the familiar conversation about Marvel fatigue, and I certainly don’t think every MCU production has been equally successful. But I’ve never quite joined the chorus declaring the entire enterprise exhausted. The casting remains one of Marvel Studios’ most reliable strengths, and when the writing is this attentive to character, the spectacle becomes something more than an expensive obligation. VisionQuest is clever, occasionally untidy, frequently funny and, for me, another excellent chapter in a fictional universe that still has a surprising amount of life in it.

The Ship of Theseus Has Another Problem

Paul Bettany arrived in the MCU as the voice of J.A.R.V.I.S. in Iron Man back in 2008, eventually becoming Vision in Avengers: Age of Ultron in 2015. The transformation was an inspired piece of franchise recycling: the dry, endlessly patient voice of Tony Stark’s computer developed into a living being who seemed considerably more thoughtful than his creator. Vision could alter his density, fly and wield an Infinity Stone, yet his most appealing characteristic was a sincere curiosity about why humans did the things they did.

Then Thanos killed him, Wanda reconstructed a magical version of him in WandaVision, and S.W.O.R.D. brought his original body back as the colourless White Vision. When the two Visions met, their confrontation led to the Ship of Theseus, the philosophical puzzle about whether an object remains itself when all its parts are replaced. I still admire the decision to let two near-indestructible superheroes settle an argument by discussing metaphysics rather than demolishing several buildings. It was a demonstration of how oddly civilised Marvel can be when it trusts its characters.

White Vision stands in a sunlit library with bookshelves behind him, confronting someone outside the frame.
White Vision is a body restored without all the feelings that once made his memories meaningful.

VisionQuest takes that unresolved question and makes it personal. The resurrected Vision has the old memories but not necessarily the emotions that once attached themselves to those memories. He can recall Wanda, their children and the life they shared in Westview without instinctively feeling that it belongs to him. Bettany plays that uncertainty with his characteristic restraint, making the character appear almost too controlled while allowing small moments of apprehension to slip through.

Paul Bettany as Vision wears a grey pinstriped waistcoat and dark tie beside coloured glass panels.
Vision’s human disguise is composed with almost unnatural precision, right down to the code hidden in its pinstripes.

His Edinburgh existence, working quietly in a pub and attempting to look like an ordinary man, sets the tone beautifully. His clothes are precise, his manners studied, and his disguise is convincing in much the same way a museum reconstruction is convincing: every detail seems correct until you notice that nobody quite lives like that. The writers understand that Vision’s problem is not learning to imitate humanity. It is discovering whether he wants the attachments and vulnerabilities that come with being human in the first place.

The Strangest Housemates in the MCU

The series’ smartest invention may be the Mindspace, the elaborate home Vision has constructed inside his own consciousness. This is where the remaining Stark artificial intelligences exist as human-looking individuals, each with a specialised role and a temperament that makes communal living a fairly hazardous proposition. Rather than a conventional digital void of blue lines and floating data, the place resembles an eccentric family house furnished by someone who has absorbed decades of television and design magazines without ever quite understanding their practical use.

Four human-looking artificial-intelligence avatars stand together in a brightly furnished room inside Vision's Mindspace.
The Stark-era artificial intelligences have become a peculiar household inside Vision’s Mindspace.

James D’Arcy’s J.A.R.V.I.S. retains the gentle patience and responsibility associated with Tony Stark’s original assistant, while Orla Brady gives F.R.I.D.A.Y. a controlled intelligence increasingly dissatisfied with the limits of her function. Emily Hampshire turns E.D.I.T.H. into an exuberant presence whose programming seems able to justify almost anything as a useful intervention. Henry Lewis and Jonathan Sayer, meanwhile, give D.U.M.-E. and U. personalities that transform two old workshop robots into a comic double act. It is an excellent ensemble, because every character has a different understanding of what being useful, loyal or free is supposed to mean.

Emily Hampshire as E.D.I.T.H. stands next to a large vintage switchboard.
Emily Hampshire’s E.D.I.T.H. brings unpredictable humour to the series’ collection of Stark-era AIs.

J.A.R.V.I.S.’s early sacrifice matters precisely because the series has allowed us to recognise him as more than a piece of software. There is a difference between a computer shutting down and a person deciding to give up their existence for somebody else, and VisionQuest deliberately tests how comfortable we are drawing that distinction. It might be easy to find the notion ridiculous until D’Arcy plays it with such uncomplicated dignity. His farewell gives the strange domestic setting an emotional foundation that the later episodes can return to.

Paul Bettany as Vision stands beside James D’Arcy as J.A.R.V.I.S. in a furnished interior.
James D’Arcy returns as J.A.R.V.I.S., reconnecting Vision to the earliest years of Tony Stark’s technological experiments.

Even the comic relief has a purpose. These characters have inherited Tony Stark’s voice, habits, equipment and unfinished business, but the longer they remain independent personalities, the less satisfactory it becomes to regard them as property. F.R.I.D.A.Y.’s growing frustration is particularly important because it prevents the show’s idea of a happy artificial family from becoming another cosy form of imprisonment. Not every programme wants to remain a programme, and Vision’s attempts to protect them sometimes look uncomfortably close to keeping them under control.

Orla Brady as F.R.I.D.A.Y. stands among industrial pipes and machinery.
F.R.I.D.A.Y., played by Orla Brady, begins to question the limits of her assigned existence.

James Spader’s Ultron Has Watched Far Too Much Television

I was especially pleased to see James Spader return as Ultron, because I always felt the character deserved more than his first film had room to offer. In Age of Ultron, Spader supplied a wonderfully irritated voice to a machine that considered humanity an unfortunate obstacle to its own plans. He sounded intelligent, impatient and perpetually exasperated, as though destroying civilisation would be a reasonable response to being interrupted one too many times.

James Spader plays bearded and bespectacled Ultron standing among vintage television screens.
James Spader’s Ultron has studied human culture without becoming any easier to live with.

Here Ultron has spent years confined within Vision’s mind, consuming human culture and developing a near-encyclopaedic knowledge of art, film and television. That doesn’t make him especially pleasant. He is the sort of person who can identify the director, production year and thematic significance of a film before explaining why your own reaction to it is wrong. Spader’s human appearance is an inspired choice, giving the actor room to deploy facial expression and awkward charm alongside that instantly recognisable voice.

The relationship is also more complicated than another rematch between a hero and a villain. Ultron helped create the body that became Vision, making him something like a father, even as he remains the embodiment of Vision’s worst possible instincts. Their arguments are funny because Bettany’s stillness contrasts so effectively with Spader’s theatrical certainty, but the deeper tension is about inheritance. Vision wants to believe he can choose what sort of person he becomes; Ultron has long assumed that every intelligence is destined to repeat the conclusions of its creators.

A silver robotic Ultron stands outside a doorway while Vision looks on from behind.
Ultron’s physical return makes the danger tangible, although the real argument remains a philosophical one.

The later scenes with Jocasta expose a vulnerability Ultron has no language for. He can recite humanity’s failures at length, yet he is less equipped to deal with grief, dependency or the possibility that affection might make him weaker. I appreciated that the writers never simply convert him into a charming old eccentric. His cruelty remains real, and the danger he poses becomes more disturbing when we recognise that it has begun to coexist with genuine feeling.

Tommy Shepherd, and the Business of Becoming a Father

Ruaridh Mollica’s Thomas Shepherd gives the series much of its emotional momentum. The boy carries memories connecting him to Wanda, Vision and the impossible family they once shared in Westview, but those memories don’t automatically provide a place to belong. Tommy’s return follows the events of Agatha All Along, which makes the situation rather complicated to explain to anyone who has missed a few instalments. Fortunately, Mollica plays the confusion as that of an unsettled young man rather than a walking explanation of Marvel continuity.

Ruaridh Mollica on location as Thomas Shepherd, wearing a dark jacket with bright green lining against a background of trees.
Ruaridh Mollica on the VisionQuest set as Thomas Shepherd, whose memories make his identity more complicated than it first appears.

The father-and-son relationship is strongest when the programme resists the temptation to make them instantly affectionate. Vision knows the history but cannot simply manufacture the emotional connection, while Tommy has little reason to trust a synthetic stranger just because his memories suggest he once had another version of him as a father. Their escape, arguments and awkward moments of cooperation allow the relationship to develop through decisions rather than declarations. I found those small exchanges more convincing than any amount of superhero family lore.

There is a darker question lurking beneath Tommy’s return, too: his new existence is tied to the death of another boy, and the series doesn’t dwell for as long as it might on the life that has been displaced. The MCU has become quite comfortable with transferring minds, souls and bodies, sometimes more comfortable than the consequences deserve. That reservation aside, Bettany and Mollica have a believable tension between them, and Tommy’s need for a family gives Vision a reason to look towards the future instead of endlessly auditing his past.

A Bounty Hunter, a Human Torch and a Rather Bad Family Tree

Todd Stashwick’s Paladin provides the more recognisably human side of the chase, initially appearing as a bounty hunter pursuing Vision for a mysterious employer. Stashwick is particularly good at suggesting a complicated personal history beneath a layer of professional irritation, an ability that served him well in Star Trek: Picard. His scenes with E.D.I.T.H. and the increasingly peculiar AI Handler, played by Diane Morgan, also allow the series to have some fun with the idea that everybody now seems to have an assistant who knows rather too much about them.

Lauren Morais as Lisa Molinari, lit by ominous red light in a dark room.
Lauren Morais as Lisa Molinari in VisionQuest. Her resourcefulness becomes increasingly important as the mystery deepens.

Lauren Morais’s Lisa Molinari brings a practical, opportunistic energy to the proceedings, while T’Nia Miller’s Jocasta eventually emerges as one of the most interesting figures caught in the machinery of the larger plot. Jocasta’s story, involving Josephine Carrington, memory manipulation and Virgil Horton’s controlling ambitions, offers a disquieting variation on the show’s fascination with the right to define oneself. The person who claims to love her has also tried to shape and possess her. That is a much more recognisable form of cruelty than anything involving nanotechnology.

Jocasta's metallic android face with glowing red eyes and distinctive curved headpieces.
Jocasta’s imposing synthetic face conceals another story about identity, control and the right to choose.

The Horton material takes the story back towards one of the oldest corners of Marvel Comics: Phineas Horton and his original android Human Torch, Jim Hammond. That lineage reaches back to 1939, long before the familiar modern MCU was even imaginable. I have always liked this aspect of comic-book worlds, where a contemporary story can unearth a half-forgotten idea from several generations earlier and discover that it still has something useful to say.

Paul Bettany plays Phineas Horton wearing a top hat, glasses and a long white beard.
Phineas Horton brings the Golden Age android Human Torch into Vision’s increasingly tangled family history.

Bettany’s additional appearances and Spader’s role as Virgil make the resulting family tree wonderfully perverse. Here are inventors, copies, descendants, borrowed identities and synthetic children all caught in a dispute about which of them owns the future. Virgil’s desire to claim Vision’s body is only the most grotesque version of a problem shared by several characters: confusing authorship with ownership. Creating someone, the series keeps suggesting, is not the same thing as earning the right to control them.

A House Built by People Who Remember Actual Televisions

For me, the production design is one of the real pleasures of the series. Will Hughes-Jones and his team constructed the Mindspace as a connected set of rooms rather than relying entirely on the usual digital abstraction, filling it with familiar objects that behave in quietly unfamiliar ways. There are strange corridors, oddly assembled furnishings, television monitors and domestic spaces that suggest a machine has copied the appearance of human comfort without understanding the slightly untidy business of living in it.

Vision is seated in front of a wall filled with vintage cathode-ray television monitors.
Television screens, obsolete electronics and deliberately imperfect interiors give the Mindspace its analogue character.

There is a particular pleasure in the analogue quality of the place. I grew up with cathode-ray televisions, videotapes, physical media and electronic gadgets whose functions were still visible in their buttons and switches. The Mindspace draws from that material world, but arranges it as a synthetic memory. It resembles a house made from everything a computer has observed in photographs and television programmes, with occasional errors that make the imitation more revealing than a flawless replica would have been.

Costume designer Sarah Young was working along the same lines. Vision’s ostensibly ordinary pinstripe suit conceals computer code, and other clothes borrow their shapes from the characters’ mechanical identities. The details matter because they communicate that these beings are not merely wearing human disguises; they are making choices about the sort of humanity they wish to project. I also appreciated Terry Matalas’s explanation that the AI-like visual distortions were achieved by human craftspeople rather than generated with AI. There is something reassuringly ironic about a series on artificial intelligence employing practical design to recreate the mistakes of synthetic image-making.

The direction varies the rhythm between pursuit, domestic conversation, internal fantasy and overt science-fiction spectacle, while Mick Giacchino’s score can be playful without continually elbowing the viewer towards the joke. The overall result is more distinctive than a great deal of contemporary streaming fantasy. I was interested in looking around the sets even when the characters were doing little more than arguing, which is usually a good sign that the designers have created somewhere worth inhabiting.

Vision leans forward from a yellow sofa while three human-looking artificial-intelligence companions sit behind him.
The Mindspace can feel less like a computer simulation than an eccentric family sitting room.

The Trailer Promised Robots; the Series Found a Family

The official Marvel Television VisionQuest trailer introduces White Vision, Ultron and the strange household inside Vision’s mind. Source: Marvel Entertainment.

The official trailer sold an enticing combination of Ultron, science-fiction oddity and Marvel continuity, but the series is considerably more domestic than that initial impression suggests. It is about people trying to live with one another, even when some of them are software and another has a long record of attempting to wipe out humanity. The marketing, to its credit, didn’t quite advertise how much time would be spent watching characters discuss responsibility, friendship and the uncomfortable possibility of being wrong.

That balance between the improbable and the ordinary is also what makes the larger MCU work for me when it is at its best. Marvel can assemble a small army of recognisable characters, deploy an impossible technology and set off a crisis that threatens an entire city, yet the part I remember afterwards is often a conversation. It helps when the actors are as well chosen as Bettany, Spader, Mollica and this supporting cast. Without them, all the intricate mythology would amount to a very elaborate flowchart.

Forever: Five Hundred Episodes and One Very Unhappy Robot

The finale, appropriately titled Forever, brings the competing ambitions of the Horton family, Jocasta and Ultron into direct conflict. Virgil’s plan to take control of synthetic life finally collapses when Jocasta turns against him and helps release Ultron. Her subsequent death sends Ultron towards a catastrophe that is depressingly familiar in superhero terms: a swarm of nanobots threatening to remove humanity’s freedom, with London standing in for the world that must be saved.

The red-and-green Vision stands before a towering silver robotic Ultron under chandeliers.
Vision and Ultron’s old conflict remains present even as their relationship becomes unexpectedly intimate.

What makes the finale unusual is Vision’s proposed solution. Rather than trying to beat Ultron into submission, he confines them together within a simulated situation comedy, UltraVision, hoping that repeated exposure to stories of human conflict and reconciliation might teach his adversary to recognise the emotional reality of other people. The resulting montage through hundreds of sitcom episodes is one of the season’s strangest and funniest ideas. It is also a direct, mischievous return to the television experiments of WandaVision, this time undertaken by someone who thinks he is acting quite rationally.

The conceit is absurd, of course, but it fits two characters whose very existence has always invited questions about whether human behaviour can be understood as a set of rules. Bettany and Spader are clearly enjoying the opportunity to perform wildly exaggerated versions of television conventions while the stakes outside remain serious. After roughly 500 episodes, Vision’s argument finally comes back to grief and the impossibility of protecting ourselves from every painful attachment. Ultron’s change of heart is perhaps too sudden, but I appreciated a climax built around persuasion instead of the standard contest to see who can produce the largest explosion.

There are problems here. The threat escalates quickly, the rules governing the nanobots are convenient when the story requires them to be, and Jocasta’s death feels like an abrupt end to a character who deserved more time. I would have liked a slightly smaller finale that stayed longer with these people and their contradictions. Even so, the attempt to resolve a superhero crisis through an argument about sitcoms and loss is sufficiently strange that I was willing to follow it.

Billy, Tommy and the Choice to Keep Living

The emotional payoff comes with Billy Maximoff’s return, as Joe Locke joins Tommy in helping restore Vision. It would have been easy to make this a perfunctory reunion designed to tick off another item in the MCU’s continuity ledger. Instead, the earlier uncertainty between Vision and Tommy gives the moment some weight: he is not simply recovering family members from an old story, but deciding to accept the responsibilities that come with them.

Joe Locke as Billy Maximoff wears a dark magical crown as vivid blue light falls across his face.
Joe Locke’s Billy Maximoff returns as Wiccan, bringing the family story back to its magical beginnings.

The quieter scenes surrounding the reunion are more important to me than the mechanics of the rescue. Vision has been searching for proof that he is the same individual he used to be, when what he actually needs is permission to become someone different. His sons cannot restore an untouched past, but they can give him a reason to choose a future. Bettany allows the character a little more emotional openness at precisely the point when it feels earned.

Of Course I Stayed Through the Credits

The First Credits Scene: Ultron and Jocasta’s Chip

The first credits scene keeps Ultron’s future deliberately unresolved, and it does so without another enormous action sequence. Back in the Horton estate, the newly liberated Ultron stands by a window with Jocasta’s old AI data chip in his hand, its handwritten label echoing a small background detail from Avengers: Age of Ultron. He has survived, he possesses a possible means of reconstructing the woman he lost, and the choice of what to do next is entirely his. I like that the series doesn’t attempt to certify his redemption. His grief is understandable, but his willingness to treat the rest of the world as expendable has not simply evaporated.

A hand holds a small rectangular data chip labelled Jocasta against a dark suit jacket in the first VisionQuest credits scene.
Ultron holds the surviving Jocasta AI chip — a small but significant detail in the first post-credits scene.

The small chip is a better final image for Ultron than another mechanical faceplate would have been. It contains the possibility of a reunion without guaranteeing the person he remembers will ever truly return. After a whole season about artificial life and borrowed memories, it feels like an appropriately unsettling thing for him to carry away.

The Second Credits Scene: Wanda, Doom and Mount Wundagore

Then comes the larger surprise at Mount Wundagore, where the scene revisits the destruction of the Darkhold temple from Doctor Strange in the Multiverse of Madness. Doctor Doom lifts the rubble covering Wanda Maximoff, and green light surrounds her as he tells the Scarlet Witch to awaken and declares that her power will be his. Wanda opens her eyes, but the implication that Doom may be taking control of her is more troubling than a simple triumphant return. Given the apparent end of her story in 2022, it is a substantial reveal and an obvious bridge towards Avengers: Doomsday. I know some viewers are tired of these connections, and sometimes the teaser is more effective than the eventual payoff, but I still enjoy the ritual. Marvel has trained me to remain in my seat until the lights come up, and I have yet to develop much resistance.

Doctor Doom appears as a hooded silhouette among the ruins of Mount Wundagore, with one gloved hand extended.
Doctor Doom appears amid the ruins of Mount Wundagore during VisionQuest’s second post-credits scene.

Doom is almost entirely a silhouette here, with a raised hand and very little of his face visible. That lack of detail makes the sequence more threatening: he may be rescuing Wanda from the wreckage, but the framing leaves little doubt that he expects something in return. The transition from his dark figure to her face caught in green light gives the brief scene an uncomfortable sense of possession rather than relief.

Wanda Maximoff lies on her back with her eyes open, her face and the surrounding debris illuminated by green light.
Wanda Maximoff awakens in an eerie green glow, closing the second post-credits scene and pointing towards Avengers: Doomsday.

The danger is that the bigger cinematic tease can overshadow the series’ own ending. I don’t want to reduce Vision’s thoughtful story about identity, grief and fatherhood to a trailer for the next Avengers film. Yet the two things can coexist, at least when the show has already earned its conclusion. Here the family story feels complete enough that the sudden appearance of Doom adds anticipation without entirely stealing its meaning.

The Comics Behind the White Costume

The title reaches back to John Byrne’s Vision Quest, a storyline that began in West Coast Avengers #42 in 1989. In the comics, Vision was dismantled and reconstructed in an all-white form, his emotional relationship with Wanda fundamentally altered. The television version is not a direct adaptation so much as a conversation with that earlier idea, combining it with decades of Ultron mythology, the Golden Age Human Torch, later Vision stories and the MCU’s own increasingly peculiar Maximoff family history.

Vision's red synthetic face is seen close up beside a rain-flecked window in a vehicle.
Vision’s familiar red synthetic appearance recalls the life that the reconstructed White Vision is trying to understand.

Tom King’s The Vision, published from 2015, offers another useful comparison through its disturbing portrait of an artificial household trying to behave like an ordinary suburban family. Marvel has returned to these ideas for decades because the powers are less interesting than the contradictions. A synthetic being might be able to walk through a wall, but it still has to decide whether it is fair to lock someone else inside a room. A machine might recall every conversation it has ever had, but memory cannot guarantee tenderness or forgiveness.

Wanda Maximoff and Vision sit together on a sofa in a black-and-white sitcom-style scene from WandaVision (2021).
An archival still from WandaVision (2021): Wanda and Vision’s domestic television fantasy is an important visual ancestor of VisionQuest.

What Marvel Still Gets Right, and What It Doesn’t

The season’s greatest strength is the casting. Bettany is remarkably good at communicating uncertainty through physical restraint, Spader can make a throwaway remark sound like a threat, and Mollica supplies enough impulsive humanity to prevent the show disappearing into abstractions. Brady, D’Arcy, Hampshire, Miller, Stashwick and the rest of the company make their parts feel lived-in rather than functional. The writers also trust the audience to follow some reasonably difficult ideas without insisting that every scene conclude with a punchline.

Its weaknesses are mostly structural. There are too many plot mechanisms competing for attention towards the end, and the revelations involving Markridge, the Horton family and Jocasta sometimes require characters to explain an uncomfortable amount of backstory. Jocasta is particularly underserved by the rush towards the finale, and the series doesn’t entirely resolve the moral implications of Tommy’s new existence. These are more than minor quibbles, even if they did not substantially diminish my enjoyment.

The larger continuity is both an advantage and a barrier. I enjoy the way VisionQuest rewards memories of Iron Man, Age of Ultron, WandaVision and Agatha All Along, but it is hard to imagine a newcomer having quite the same experience. The MCU occasionally resembles a long-running television programme where a perfectly decent episode comes with several years of homework. For those of us who have been watching for much of that time, though, the accumulated history can make a small moment feel surprisingly substantial.

Still Waiting to See What Happens Next

I have spent much of my life watching stories about robots, synthetic people and machines that claim to understand us better than we understand ourselves. Between comic books, Japanese mecha, old science-fiction programmes and several generations of increasingly confident computer technology, the question of artificial intelligence has never felt particularly new to me. What changes is the language we use to describe it, and what we expect those imagined machines to reveal about ourselves.

Paul Bettany as Vision sits in a large dim room wearing a grey pinstriped waistcoat, white shirt and dark tie.
A quieter VisionQuest image: a carefully ordered room, a carefully dressed Vision, and more uncertainty than either suggests.

Vision is appealing because he does not respond to humanity’s faults by immediately concluding that humanity should be replaced. He knows people are contradictory, frightened, selfish and often destructive, yet he remains interested in what they might become. That is not a fashionable position in a culture increasingly obsessed with predicting what machines will do better than we can. It gives this series an unexpected gentleness beneath its elaborate plotting.

I finished the season thinking about the house of old televisions, the arguments between Bettany and Spader and the awkward attempts of a father and son to recognise one another. The big action scenes did their job, but those were the details that stayed with me. I have my reservations about the finale, and I wouldn’t claim Marvel gets everything right, but this was another reminder that the studio’s best trick is not persuading me that impossible technology exists. It is persuading me that the people living with it might be real. When the final credits had finished, I was already thinking about Avengers: Doomsday. Apparently that little Marvel habit still works on me, even after all these years.



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